How to Write a Play in 5 Easy Steps (it’s not that scary, really!)

 

This teaching overview is geared for students grades 3 and up, and should yield roughly a ten-page play. Fewer or more pages are fine as long as the main elements of a play are  covered.  A sample scene can be found at the end of this article.

THE STEPS

1) Choose a setting

2) Create the characters

3) Give the characters a problem to solve (plot)

4) Let the characters reveal​ the story (dialog)

5) Have the problem resolved by the end of the play

SETTING

Getting kids from video and film mindset to a stage set is THE biggest step, but once there, it’s clear sailing. That’s why I suggest that kids select a setting first, which often sparks a story idea and keeps them focused on a single set, rather than jumping from place to place, as in film.

SET IDEAS

On a train

Under a bridge

Abandoned building

Barn

Diner

Porch

Campsite

School Yard

Living room of an old mansion

A waiting room

Deck of a boat

On a mountaintop

Space Station

Bare stage

If set ideas don’t help, try using a title to trigger an idea (for set or a story idea). Feel free to use any of the following:

TITLE SUGGESTIONS

The Red Eye

Strangers No More

Chicken Midnight

The Secret Room

Cry from the Hill

View from the Porch

Is Anybody Listening?

Second Chance

Mystery at the Fulton Grill

Belle’s Treasure

Holy Cannoli, Not Again!

Eddie’s Last Day on Earth

Danger at Canyon Ranch

Engine Stop #5

Winnie’s Secret

Tara’s Star

CHARACTERS

Character selection overlaps with plot, so it is okay to come up with a story idea first if that works better.

When choosing characters for a short play:

1) Keep the number to six.

2) Each character must have a reason for being in the story.

3) Each character must want something.

4) Have a variety of characters: the comic, obnoxious one, nosey, scared or shifty ones.

5) Choose interesting names for at least a few characters: Sunrise, Rocket Man, Treat, Mortimer Witherspoon, III, Jupiter.

PLOT

Plot is the central problem of the story. The main character wants something and has trouble getting it. Then, whatever the obstacle, add one or two more things to make it even harder.

I suggest posing the plot in question form which gives the playwright clarity going forward.  i.e. Will they escape? Will Brook find her dog? Who took the necklace?

Choose an ending before starting! It gives the script focus. It can be changed later, but select an ending before writing. Below are some ideas anyone is welcome to use.

PLOT SUGGESTIONS

A Whodunit. Who doesn’t love a good mystery?! Friends or family gather at a mansion for a celebration and now Uncle Sol’s antique gold watch has disappeared from the shelf. It happened when the lights went out for a second. Who took it, and why?

Surprise party. Mom’s surprise birthday party isn’t going as planned. Someone lost the gifts, little brother spent his party money and it seems some of the cake has been eaten by someone who is not confessing! Or, what if the kids finally fix it all that but they have the wrong day? Do the kids pull off the surprise party?

Ghost story. Kids dare each other to sleep in an abandoned mansion. Some are bolder than others. But what if they discover they aren’t alone? What are those strange noises and filmy lights on the ceiling? Is a prank, or real?

Trapped in a snowstorm in a cabin. It’s two days till Christmas and the famiy is snowed in. While planning how to get out, more problems arise: the electricity goes out, someone falls and sprains an ankle, cell phones don’t work. Kids are fighting. Will they get out in time to be home for Christmas?

Trapped in an elevator. Cell phones don’t work in the space, no one is answering the emergency button. Someone is claustrophobic. Another has to be somewhere important. Maybe one person thinks it’s fun being stuck. Maybe they try to push the smallest person through a small floor gap and that person gets stuck. How do they get out?

OUTLINE

Once the set, characters and plot are chosen, have the playwrights sketch out a very brief outline to have for reference.

Place – location (city, country, planet). It can be a generic reference, such as:

A small town in the United States.

Setting — What we actually see on the stage: a winter cabin interior,

living room, empty playground. A winter cabin.

Time—The present, unless it is an historical or futuristic play. Add specifics if pertinent, otherwise just use The Present.

Characters— List names and ages. Age can also be generalized, such as: an

old man, a woman in her 20s.

Basic story— The Wilson family gets stuck in a cabin in a snowstorm two

days before Christmas. Kim trips and falls. Cell phones don’t work. The car

doesn’t start. Then Loni fixes the car (off stage) while Kim sends a snow SOS

outside the cabin (off stage). They don’t leave until after Christmas, but decide

it was the most fun they ever had, everyone sticking together for a special kind

of holiday.

Dramatic  Question—Will the Wilson family get out of the cabin in time for Christmas?

Answer: No.

Remember—Know how the play ends before starting!

DIALOG

Dialog are the lines written for the characters. Dialog does two things: gives the audience information to forward the plot, and/or tells the audience something about the characters.

EXPOSITION

Exposition is important background information that needs to be given to the audience early on. You don’t need a narrator, just allow the characters to do the explaining. For example:

RONA

Whew! This is the hottest day Greenfield has ever had.

BOBBY

It is not.

RONA

Is so. The crops are wilting right in front of us.

BOBBY

Aw, Ma, you’re always complaining. I’m glad we have some sun for a change.

RONA

Oh, just eat your breakfast, will ya? You have a big day today.

BOBBY

The biggest! But I studied three hours last night and am ready for that test.

RONA

That’s my boy, always working so hard to get good grades.

What the audience has learned in 7 lines:

It’s hot

They live in Greenville

They grow crops

Rona and Bobby are mother and son

Bobby is a student, maybe a little sassy

Rona is proud of Bobby

Rona complains

Bobby is optimistic

 SOME PLAYWRITING TERMS

AT RISE – Used to indicate the start of the play

Exit – used when a character leaves the stage

Entrance – used when a character enters the stage

Stage Right – the actor’s right

Stage Left – the actor’s left

Downstage – towards the audience

Upstage – away from the audience

Blackout – used to end a scene or an act

Scene – Start a new scene if time passes (even minutes) or locations change

Stage directions for characters should be minimal. Only write essential directions and let the director/teacher suggest choices to the actors.

RESOLUTION

(Conclusion)

This is the plot wrap-up, the end where the dramatic question is answered.

Examples:

The family does not get out of the cabin in time for Christmas, but it is

still a happy ending because they learned some valuable life lessons about

working together.

The kids spent the night in the haunted house, and it turns out the noises

and lights were a prank. It was one of the kids using some cool new

electronic equipment. But the prankster gets his comeuppance in the end

when a “ghost” appears in the window. It turns out one of the kids knew about

the prank, and decided to scare the prankster himself at the end.

 

IN SUMMARY

  • Choose a setting
  • Create the characters
  • Give characters a problem
  • Let the characters tell the story
  • Resolve the problem
  • Have fun!

 

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